Implementation of Commercial-Off The Shelf (COTS) Digital Game-Based Learning (DGBL) in Higher Education
This paper shares the experience and report its effectiveness of adapting a selected commercial game to facilitate students to study the General Education Foundation (GEF) Programme in the Chinese University of Hong Kong. The GEF Programme requires students to classic texts of science and humanities and allows them to reflect on perennial questions embedded in these texts, such as “what is truth?”, “what is a good life?” To enrich students’ understanding on the relationship between the encompassed great ideas on science, technologies, cultures, religions, economics and politics, we introduced game-based learning as a supplement to the course.
Published in: World Congress on Education (WCE-2018)
- Date of Conference: 15-18 July 2018
- DOI: 10.2053/WCE.2018.0042
- ISBN: 978-1-908320-91-9
- Conference Location: Dublin, Ireland