Abstract

Game-based learning facilitates the teachinglearning process by allowing collaboration, communication, interaction and teamwork. Strategic games improve mind functioning. Gaming creates a dynamic atmosphere that can inspire learners for developing skills and emotionally connecting the learners to the subject matter. The present study is designed to identify the impact of using games for teaching figures of speech in English class. The research paper focuses on the classroom usage of games and favours games as a good teaching method for teaching figures of speech. It suggests the use of experimental method with a pre-test and a post-test for data collection. It states that language games improves the teaching of figures of speech while facilitating language comprehension and language production. It also discusses educational implications of language games in teaching figures of speech and highlights the limitations along with further scope of research. The research makes a significant contribution to the research field by analysing the impact of using language games for teaching difficult literary concepts like figures of speech to learners of English language teaching class from middle school and suggesting five language games for solving the problem of teaching difficult figures of speech to learners of English language class.

Published in: London International Conference on Education (LICE-2020)

  • Date of Conference: 23-25 November 2020
  • DOI: 10.2053/LICE.2020.0020
  • ISBN: 978-1-913572-22-8
  • Conference Location: London, UK