Volume 14 (2021)
Issue 1
Pages | Title | Author(s) | Papers |
2035 - 2045 | “You Can't Lose a Game If You Don't Play the Game”: Exploring the Ethics of Gamification in Education DOI: 10.20533/iji.1742.4712.2021.0211 |
Dympna O'Sullivan, Ioannis Stavrakakis, Damian Gordon, Andrea Curley, Brendan Tierney, Emma Murphy, Michael Collins, Anna Becevel | |
2046 - 2052 | Relation between Response and Understanding Levels in the Blended Class Using Clicker DOI: 10.20533/iji.1742.4712.2021.0212 |
Isao Miyaji | |
2053 - 2058 | Motivating and Engaging ESL Students Using Gamified Learning DOI: 10.20533/iji.1742.4712.2021.0213 |
Mourad Majdoub | |
2059 - 2067 | Comparing LIME and SHAP using Synthetic Polygonal Data Clusters DOI: 10.20533/iji.1742.4712.2021.0214 |
Jesse He, Subhasish Mazumdar | |
2068 - 2072 | Developing 21st Century Communication Skills Using Digital Storytelling DOI: 10.20533/iji.1742.4712.2021.0215 |
Emily Reeves, Christina J. McIntyre, Sally Henschel, Leslie Pierce | |
2073 - 2081 | Crisis for Higher Education Enrollment in Malawi DOI: 10.20533/iji.1742.4712.2021.0216 |
Albert K.M.Y.Kayange |