Abstract

In today’s classrooms, several students are confronted with situations where learning a foreign language is a daily ordeal. While game-based learning can be used to proactively design and develop lessons that address the individual needs of a range of learners, more research into the mechanisms that would facilitate the implementation of game elements is needed. Gamification has risen as a promising tool to enhance learners’ motivation and engagement through game features. This study aims to analyze some key gamified design features that would engage and motivate learners who have difficulty learning English as a second language.

Author: Mourad Majdoub

Published in: London International Conference on Education (LICE-2021)

  • Date of Conference: 22-24 November 2021
  • DOI: 10.20533/LICE.2021.0027
  • ISBN: 978-1-913572-42-6
  • Conference Location: Virtual (London, UK)

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