Abstract

Game-based teaching and learning methods boost motivation and behavior changes [3]. Progressive digitization is increasingly permeating all areas of life. This requires a greater awareness of information security and an improvement of corresponding competences - both in private and working life. Because theft of data and industrial espionage are prevalent in the everyday working lives of organizations it would be beneficial if students as prospective employees were trained in information security. How can students’ awareness for information security be raised and their competences be improved by the use of playful methods? These are the research questions of the work-in-progress research and project that is presented in the following.

Published in: London International Conference on Education (LICE-2016)

  • Date of Conference: 14-17 November 2016
  • DOI: 10.2053/LICE.2016.0046
  • ISBN: 978-1-908320-76-6
  • Conference Location: Heathrow Windsor Marriott Hotel, UK

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