Play as an educational practice is important at all stages and ages of learning [2], in part, because games and play-based learning can provide opportunities for students to experience a range of scenarios they are not yet able to live through in real life [3], but also because they have been shown to encourage creative modes of thinking, increase participation, and foster an enjoyable learning environment [1]. This poster will demonstrate how interactive and multi-modal strategies can be used to engage students in a learning cycle. Drawing upon a foundation of educational neuroscience research, this poster will explore how play can be implemented in a wide range of learning environments and discuss the benefits of engaging students in non-traditional methods.

Author: Amanda Lickteig

Published in: Ireland International Conference on Education (IICE-2023)

  • Date of Conference: 11-13 April 2023
  • DOI: 10.20533/IICE.2023.0029
  • ISBN: 978-1-913572-51-8
  • Conference Location: Dún Laoghaire, Ireland