Automating Cloud-Based Gameplay with Robotic Process Automation (RPA)
Robotic Process Automation (RPA) technology has been gaining popularity in recent years to automate repetitive tasks. This use-case was a demonstrative study to explore how RPA tools could be designed, configured, and applied to the automation of cloud-based gameplay, specific interfaces, and scenarios. The techniques and strategies were drawn from Test Driven Development (TDD), exploratory software testing, and game-state analysis. Therefore, the use-case focused on demonstrating how to design, implement, and test the automation of cloud-based gameplay in practice by utilizing Google Stadia, Microsoft Power Automate, and a popular arcade style fighting game (Mortal Kombat 11). When broken down, gameplay consists of a series of states and state transitions . Diagraming automatable scenarios can be effectively used to produce a model for understanding and automating in-game tasks.
Author: David L. Andrade
Published in: International Conference on Information Society (i-Society)
- Date of Conference: 18-20 October 2022
- DOI: 10.20533/iSociety.2022.0002
- ISBN: 978-1-913572-48-8
- Conference Location: Virtual (Dún Laoghaire, Ireland)