Gamifying STEM Education
This resarch in progress demonstartes how Lego Robots could be used to teach Science Tecnology, Engineering and Mathematics (STEM) by applying the Gamification principles and simulating real life business environemnts.
Published in: International Conference on Information Society (i-Society 2017)
- Date of Conference: 17-19 July 2017
- DOI: 10.2053/iSociety.2017.0022
- ISBN: 978-1-908320-80-3
- Conference Location: Dublin, Ireland