Technology as Experience: Use of digital technology in Arts Education
Since the late 1990’s, Vancouver continues to sustain its position as a leading North American centre for digital arts industries  and the number of job opportunities within those industries is on the rise . According to a recent article from the Tech Vibe , “Vancouver alone has more than 800 companies in digital film, animation and visual effects, video games, mobile content and applications, and e-learning. These companies are generating $3 billion in revenue annually” (p.1). As a result of this industry demand, many local public and private postsecondary institutions offer a range of educational programs, from one-year and two-year certificates and diplomas, to bachelor and graduate studies. After a recent visit to one of the local digital arts institutes specializing in fields such as animation, visual effects and game art and design, the BC Council for International Education team  reported that from game design to 3D animation and visual effects, Vancouver’s digital arts schools are on the world map. Students graduate with skills that are high in demand and companies open doors here just to tap into the local talent.
Published in: Canada International Conference on Education, 2017
- Date of Conference: 26-29 June, 2017
- DOI: 10.2053/CICE.2017.0210
- Electronic ISBN: 978-1-908320-83-4
- Conference Location: University of Toronto Mississauga, Canada