Abstract

This workshop will explore how Virtual Reality and Gamification techniques can be used to create an environment that allows for the authentic acquisition of a second language. The approach of second language acquisition of French, in Canada, has been widely debated in the past few years. Nevertheless, the 2013 Ontario French as Second Language Curriculum incorporated the results of years of research to compile a curriculum that placed authentic experiences at the heart of second language acquisition. The workshop will be conducted using Voila Learning's Virtual Reality platform so that participants can truly immerse themselves in the same language acquisition environment that thousands of students experience outside of school.

Published in: Canada International Conference on Education, 2017

  • Date of Conference: 26-29 June, 2017
  • DOI: 10.2053/CICE.2017.0126
  • Electronic ISBN: 978-1-908320-83-4
  • Conference Location: University of Toronto Mississauga, Canada